Thursday, May 19, 2005


I wonder how long it will be until conversations with NPCs in RPGs will happen through speech recognition, and you just talk to them, and they recognize key words in your speech and react accordingly. Some games such as Morrowind are practically already set up for this, with each NPC having a long, visible list of different topics that they're willing to converse about. They could integrate with the MS speech command system in very little code, though coming up with several of the different ways that users might mispronounce the name of every little Dwemer ruin might prove a daunting task. But, I'm not sure that speech recognition would make the game any more fun. I know that it works excellently in Unreal Tournament 2004, where you can give commands to your teammates through voice commands ("alpha, cover me," or "everybody, dance!")... but I think that UT and squad-based shooters would be the exception, not the rule.

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